Further discussion of the synchronization barrier

Date:July 29, 2016 / year-entry #158
Tags:code
Orig Link:https://blogs.msdn.microsoft.com/oldnewthing/20160729-00/?p=93985
Comments:    5
Summary:It's really just a switch.

The synchronization barrier is apparently more confusing than I expected.

The basic idea of the synchronization barrier is that you want to each participant in some coordinated activity to wait until every participant has reached a particular state. Once the last participant reaches the desired state, all the participants are released to go on to the next step, and one of the participants is designated the "winner" for the step that just completed. (Usually being the "winner" means that you have to do some one-time final clean-up.)

A synchronization barrier is completely a user-mode concept. It is not a kernel object that you can pass to Wait­For­Single­Object, destroy with Close­Handle, or duplicate with Duplicate­Handle. instead, there is a special entry function Enter­Synchronization­Barrier, and a special cleanup function Delete­Synchronization­Barrier,

The analogy here is with critical sections, which are also user-mode objects that use a special entry function Enter­Critical­Section, and a special cleanup function Delete­Critical­Section. You can't pass critical sections to Wait­For­Single­Object, Close­Handle, or Duplicate­Handle.

You can think of a synchronization barrier as having enough tokens to track a specific number of threads (specified at its creation). Each token can be in one of the following states:

  • Available.
  • A thread is entering.
  • A thread is leaving.

When a thread tries to enter a synchronization barrier, it takes an available token, and transitions the token to entering, and then waits. When all the tokens reach the entering state, then they all transition to the leaving state simultaneously. When the thread resumes execution, it clears the leaving state and returns the token to available.

(In reality, it doesn't work like this. There aren't any actual tokens. The synchronization barrier merely keeps track of the number of tokens of each kind. No wait, it doesn't even do that! We'll discuss more about the implementation later.)

It's important that you not try to enter a synchronization barrier until you are sure that there is an available token, because the "take an available token" code doesn't actually know whether there are tokens available; it just assumes that there is one.

If the same set of threads participates in the synchronization barrier, then this requirement is easily met, because each thread leaves the synchronization barrier before it enters it again. But if you keep shifting the set of threads in the synchronization barrier, then the incoming thread can't enter the synchronization barrier until the outgoing thread leaves it. You can arrange for this by having the outgoing thread be the one to tell the incoming thread that it's okay to enter the synchronization barrier.

Warning: Implementation details. Remember that this information is for educational purposes and is not contractual. Future versions of the synchronization barrier may be implemented differently.

The current implementation of a synchronization barrier uses two manual-reset events (which we will call incoming and outgoing) and a counter which records the number of available tokens.

  • As threads enter the synchronization barrier, they claim a token, and if the available token count is still nonzero, they wait on the incoming event.

  • When a thread claims the last token, the synchronization barrier changes modes:

    • It exchanges the two event handles, so that the former outgoing event is now incoming, and vice versa.

    • It resets the new incoming event handle.
    • It sets the available token count back to the maximum.
    • It signals the outgoing event handle (formerly the incoming event handle), which releases all the waiting threads.

From this implementation, you can see why it's important that outgoing threads leave the synchronization barrier before new arrivals enter. If new threads arrive before the outgoing threads have exited, then it's possible for the token count to drop to zero while there are still threads trying to get out. The result is that the synchronization barrier starts to "turn the barrier the other way" before all the threads have finished getting out. Those threads end up trapped inside the synchronization barrier for an extra cycle because the event they are using to get out got reused before they were finished with them.


Comments (5)
  1. alegr1 says:

    There was a time when I needed a solution to find out when all processes running a certain application exited (to uninstall the app). Kind of a reverse semaphore. Now that I think about it, it could have been implemented by having the target processes taking a read lock to a predefined range of a file, and the waiting process trying to take a write lock to the same range.

    1. Ben Voigt (Visual Studio and Development Technologies MVP with C++ focus) says:

      The problem with using file locks for synchronization is that operations fail outright, there’s no way to wait on a file lock, or get notified when it is released. Thus you end up using (wasteful and allows starvation) polling to try again, instead of being event driven (efficient, allows starvation) or queuing up for access (efficient, guaranteed eventual progress).

      1. Killer{R} says:

        LockFileEx without LOCKFILE_FAIL_IMMEDIATELY does this

        1. Ben Voigt (Visual Studio and Development Technologies MVP with C++ focus) says:

          Nice! Do you know if it works with CancelIoEx?

  2. Darran Rowe says:

    I like the whole concept of just switching the events like that, it is really simple.

Comments are closed.


*DISCLAIMER: I DO NOT OWN THIS CONTENT. If you are the owner and would like it removed, please contact me. The content herein is an archived reproduction of entries from Raymond Chen's "Old New Thing" Blog (most recent link is here). It may have slight formatting modifications for consistency and to improve readability.

WHY DID I DUPLICATE THIS CONTENT HERE? Let me first say this site has never had anything to sell and has never shown ads of any kind. I have nothing monetarily to gain by duplicating content here. Because I had made my own local copy of this content throughout the years, for ease of using tools like grep, I decided to put it online after I discovered some of the original content previously and publicly available, had disappeared approximately early to mid 2019. At the same time, I present the content in an easily accessible theme-agnostic way.

The information provided by Raymond's blog is, for all practical purposes, more authoritative on Windows Development than Microsoft's own MSDN documentation and should be considered supplemental reading to that documentation. The wealth of missing details provided by this blog that Microsoft could not or did not document about Windows over the years is vital enough, many would agree an online "backup" of these details is a necessary endeavor. Specifics include:

<-- Back to Old New Thing Archive Index